About us
Roadmap
Game Development Classes for children and young people
Sebrae Startup World
Best pitch for education business
FAPESP PIPE
High Tech Entrepreneurial Training
Program
for the State Council on Aging to serve more than 500 elderly people through a partnership with Paulo Kobayashi Institute.
In the media
Record, Record News
Business Model
B2C
FAPESP PIPE
Phase 2
Unibes Cultural/Bradesco
Seguros Sponsorship, Game Development Course (20 elderly and 20 young people) (15 - 18 years old)
In the media
Jornal Nacional
Longevity Expo
ISGAME JAM Arena
In the media
Jornal da Cultura
Start of online training
Business Model
B2B2C
FAPESP PIPE Phase 2
Active Brain Program receives the Seal of Human Rights and Diversity from the municipality of São Paulo 2020
Facebook's worldwide support for Social Impact Startups
Research notice for Technology Development for Products, Services and Processes addressed to the Coronavirus Disease (COVID-19)
FAPESP/FINEP - Health monitoring with games, using AI and wearable technology
In the media
GloboNews
UNIFESP
Active Brain App receives the Seal of Human Rights and Diversity from the municipality of São Paulo 2021/2022
Business Model
B2B - Active Brain App
B2G - Active Brain Program
JETRO - JAPAN INVEST
Japanese Government program to support non-Japanese companies to get established and to expand their business in Japan
HVC KYOTO 2022
HealthCare Venture Conference Kyoto (5/7/2022)
StartOut Chile
Coming Up on July 2022
Piloto Project by Prefeitura de Santos
Active Brain at Nintendo Switch
(ABG) (July 2022)
PIPE INVEST - August/2022 to July 2024
Improve player engagement on
Active Brain with AI
In the media
GloboNews
Scientific Proven Methodology
Achievements
Year | Title | |
---|---|---|
2015 | Sebrae Startup World | Best pitch for education business |
2019 | Facebook and Artemisia's Estação Hack Acceleration Program | Selected among 1.200 Startups in Brazil |
2020 | Startups Battle Program (Record News), Best Startup in the Health Tech Business | Rewarded in R$ 1.000.000 in Acceleration and Media |
2020 | Aging 2.0 & LHCC Global Innovation Search finalist | Startup Innovation Program with solutions focused on the elderly people. |
2020 | Seal of Human Rights and Diversity from the municipality of São Paulo 2020 | Active Brain Social Impact Program for the Elderly |
2020 | NeoAcelera Acceleration Program (Neoquímica / Yunus) Best startup in the program | Acceleration of Social Impact Startups. Rewarded in R$ 150.000 |
2020 | Facebook's worldwide support for Social Impact Startups | Supported in R$ 7.000 |
2021 | Seal of Human Rights and Diversity from the municipality of São Paulo 2021 | Active Brain Social Impact App for the Elderly |
2022 | Japan – JETRO Japan Invest | |
2022 | HVC Kyoto 2022 – HealthCare Venture Conference KYOTO | Notice For Pitch Presenters of HVC KYOTO 2022 |
2022 | StartOut Chile | Internationalization Program |
2022 | Global Impact Bootcamp | United Kingdom Internationalization Program |
Scientific Research
Year | Title | Audience |
---|---|---|
2016/2017 | FAPESP PIPE Phase 1
(Innovative Research
in Small Business) -
(São Paulo State
Research Foundation) Title: Game Programming for Reasoning Development and Prevention of Cognitive Decline in the Elderly | Over 60 years old Conclusion: It was concluded that cognitive improvement can be reached mainly when the education methodology stimulates the usage of logical reasoning and attention, which occurs in groups of players and developers. |
2018/2020 | FAPESP PIPE Phase 2 (Innovative Research in Small Business) - (São Paulo State Research Foundation) Title: Game Programming for Reasoning Development and Prevention of Cognitive Decline in the Elderly Active Brain App Development | Over 60 years old |
2019/2020 | Unifesp Research (Universidade Federal de São Paulo) with CNPq support (Conselho Nacional de Desenvolvimento Científico e Tecnológico) | Over 60 years old |
2022 | UFSCAR (Universidade Federal de São Carlos) Research - Cognitive Improvement and Engagement of People Between 50 and 60 Years Old | 50 - 60 years old |
2021/2024 | Partnership with Unifesp to develop and monitor new health improvement features,engagement and behavior of the elderly with the usage of video games | Over 60 years old/SUS |
Our Team
FABIO OTA
CEO
EDUCATION:
Specialization by University of Pennsylvania (Coursera) in Gamification.
MBA from FGV/SP in Strategic Management of Information Technology.
Undergraduate Course in Data Processing from FATEC/SP
EXPERIENCE:
Founder and CEO of ISGAME
Responsible Researcher for the Project “Game programming for the development of logical reasoning and prevention of cognitive decline in the elderly” – FAPESP / PIPE Phases 1 and 2
Worked directly and as a consultant for big companies: Unibanco, Banco Fibra, Odebrecht and Banco Votorantim.
Founder and CEO of Picnet Solutions do Brasil, company of games and system development (1993 to 2005).
In 2002 developed the Digital Inclusion Project for the elderly, with JCI Brazil Japan. Currently, this program has reached more than 10,000 people.
Founder and CEO of Nihonsite. The biggest Japanese culture portal in Brazil (2000 a 2004).
Guest professor in post-graduation / Specialization in Geriatrics from Hospital Sírio Libanês, about: Effects of video games in cognition, interaction and humor of elderly people.
Invited/Guest professor at FGV Management where lead the Workshop “Gamification in the corporate world” .
Coauthor of the book “Business Strategies for Small and Medium
Enterprises”.
Health Specialists
CARLA ODA
Masters in Physiotherapy in Basic
Body Awareness Therapy – Mental
Health from Almeria University –
Spain
Masters in Social Psychology from
Instituto de Psicologia – USP
Degree in Physiotherapy from
Instituto de Medicina – USP
DR. LUIZ ROBERTO RAMOS (consultant)
Preventive Medicine Professor at Escola Paulista de Medicina – Unifesp.
Habilitation Degree in Geriatrics Teaching (Livre docência) from Unifesp.
Post-doc in Psychogeriatrics from London School of Hygiene & Tropical Medicine (UK).
Masters of Science – Community Medicine from London School of Hygiene & Tropical Medicine (UK).
Specialist in Public Health from USP.
Graduated in Medicine from Escola
Paulista de Medicina.
RICARDO A. CARVALHO
Masters of Science – Human Health Sciences [Rehabilitation Science] from Kyoto University, Japan
Degree in Physical Education from
Universidade Federal do Ceará
PRISCILA Y. SAMPAIO
PhD in Health Science from Kyoto University, Japan (Gerontology PhD
Program).
Masters of Science – Occupational Therapy from Nagoya University,
Japan
ANA BONILHA
PhD in Public Health from
Universidade Federal de São Paulo – Department of Preventive Medicine Unifesp/EPM
Master of Science – Collective Health Unifesp/EPM
Graduated in Gerontology –
USP/EACH
LUCIANA MITSUE SAKANO NIWA
Degree in Nursing from FAMEMA.
Specialist in nursing gerontology-geriatrics residency model by Unifesp.
Masters in Health Care from
EEUSP.
BRUNA MARTINS
Post-grad in Neuro-Psychopedagogy – Faculdade de Ciências, Educação,
Saúde, Pesquisa e Gestão
(Censupeg)
Degree in Psychology from Centro Universitário Estácio de Sá
Technical Specialists
CAIO MIRANDA
Creative Director
ANA ZANONI
CMO
Certificated in: Project Management, Power Bi, Neuromarketing